Co-founded and built Glass into a sustainable, subscription photography platform with thousands of paying members. I lead product and design across iPhone, iPad, and web, while also owning company-level decisions about team, strategy, and business model. ›

Tom Watson
I build products and the teams behind them. I started as a product designer, built teams at Pinterest and Facebook shipping products used by billions of people, led product at Framer, and now run Glass, a photography platform I co-founded.
Originally from Oregon, I'm currently based in Amsterdam with my wife, two boys, and a small dog.
Not short.
2019 – Present
Glass2019 – Present
2020 – 2020
OpenAI2020 – 2020
Supported the GPT-3 launch by designing key developer-facing surfaces, including the Playground, documentation, and marketing site. The work made an early, highly technical API more approachable and usable for builders. ›
2018 – 2019
Framer2018 – 2019
Led product through the Framer X launch, shipping one of the first design tools built around real React components. I also established the early component store ecosystem and worked directly with enterprise customers to shape practical workflows for code-based design. ›
2013 – 2018
Pinterest2013 – 2018
Grew from product designer to design manager while Pinterest scaled from millions to over a billion monthly users. I led major product efforts across mobile and web, built and led the team behind BRIO (Pinterest's first design system), and launched the Portland product office. ›
2009 – 2013
Facebook2009 – 2013
As one of Facebook's early product designers, I helped set core product and team foundations during a period of hypergrowth. I created the first Facebook Interface Guidelines, designed early mobile experiences across iOS, Android, and mobile web, and shipped products including Places and Photos. ›
2006 – 2009
Blue Flavor2006 – 2009
Led end-to-end delivery for client products as both designer and project manager, spanning research, user experience design, visual design, front-end implementation, and stakeholder management. The role built a strong foundation in turning ambiguous goals into shipped outcomes. ›
2005 – 2006
Seattle Children's Hospital2005 – 2006
Designed and shipped patient- and family-facing web experiences as both a designer and front-end developer. The work prioritized clarity, trust, and accessibility for people navigating stressful healthcare moments. ›
2004 – 2005
Everdream2004 – 2005
Designed and built internal tools that improved support-team workflows by mapping operational bottlenecks and turning them into practical product solutions. It was my first role applying design to measurable operational outcomes. ›
2003 – 2004
JET2003 – 2004
Taught English through the JET Program in rural northern Japan, building strong cross-cultural communication skills in a fully immersive environment. It strengthened my ability to explain complex ideas clearly to very different audiences. ›
1999 – 2003
Willamette University1999 – 2003
A liberal arts education that, unbeknownst to me at the time, was a perfect introduction to digital product design, along with a minor in Mathematics that sharpened my systems thinking. ›